![]() Using this ability costs 50 Command Points. Heal Army: For every point added, you can heal a wounded soldier's health by two points during battle.For every 2 points added, your Light, Heavy and Cavalry troops' Damage will increase by 1. Weaponsmith: Equips your melee with more powerful and vicious weapons.For every point added, your Light, Heavy and Cavalry troops' Health will increase by 1. Armourer: Improves the quality and toughness of your melee troops' shields and armor. ![]() Every point you add to this skill gives an extra 10% income each turn. Mercantile: Ability to manage your treasury.The upgrades available throughout the game are limited to certain levels as the story progresses (starts at Level 3, and progresses 1 level per Chapter). The game features eight leaders to fight against, each with unique armies and powerful new colossi, a Campaign mode with 41 missions across 9 chapters and leveling up crusaders up to 50 levels with powerful new spells, army upgrades and battle skills. 10 Chapter 7: The Scourge of Eddengarthįeaturing particle weather and spell effects and a huge variety of army and game types, Swords and Sandals: Crusader takes off where Swords and Sandals 2 ended, as the battle against the undead Emperor Antares intensifies.
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